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THE GAMES QUARTETT

Heavy Rain and Detroit: Become Human: The Realities of David Cage

How can games let us experience realities or even feel them? Through \"hyper-realistic interactive gaming\". A Wired article called this the concept behind the works of video game designer David Cage. Players don't just have to make difficult decisions on the gamepad but also motorically carry out everyday actions. This can lead to a great identification with the game character but also degenerate into kitschy pathos. Are games like Heavy Rain or Detroit: Become Human life simulations suitable for topics such as human trauma or slavery? Or just interactive soap operas in search of emotional entertainment?With Get Together and drinks

Radio | TV broadcast | Film

iCal
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Ludwig-Erhard-Anlage 1
60327 Frankfurt am Main
Germany

English
B3 Biennial of the moving Image

Participants

© Lepetit

Marc Lepetit

UFA

© Wergin

Jenni Wergin

Medienboard Berlin-Brandenburg

Melek Balgün

Expertin für eSport

Marcus Richter

Podcaster